Publication date: 30 May 2019
About the book
Everyone has heard of the Gameshouse. But few know all its secrets . . .
It is the place where fortunes can be made and lost though chess, backgammon – every game under the sun.
But those whom fortune favours may be invited to compete in the higher league . . . where the games played are of politics and nations, of economics and kings. It is a contest where Capture the Castle involves real castles and where hide and seek takes place on the scale of a continent.
Among those worthy of competing in the higher league, three unusually talented contestants play for the highest stakes of all . . .
*Originally published as three digital-only instalments: The Serpent, The Thief and The Master.*
‘The whole adds up to something quite rich. An unusual, intriguing novel that’s both a paranoid fantasy about a world where anyone can be bought and a broody tale about what really matters when anything can be gambled away.’ – Kirkus