The Gameshouse Novellas

From Claire North comes three digital and audio-only novellas set in the ingenious and thrilling world of the Gameshouse.

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The Serpent

In seventeenth century Venice exists a mysterious establishment known only as the Gameshouse.

There, fortunes are made and fortunes are broken over games of chess, backgammon and every other game under the sun.

But those whom fortune favours may be invited to compete in the higher league . . . a league where the games played are of politics and empires, of economics and kings. It is a league where Capture the Castle involves real castles, where hide and seek takes place on a scale as big as the British Isles.

Not everyone proves worthy of competing in the higher league. But one woman who is about to play may just exceed everyone’s expectations.

Though she must always remember: the higher the stakes, the more deadly the rules . . .

The Thief

The Gameshouse is an unusual institution.

Many know it as the place where fortunes can be made and lost though games of Chess, Backgammon – every game under the sun.

But a select few, who are picked to compete in the higher league, know that some games are played for higher stakes – those of politics and empires, of economics and kings . . .

In 1930s Bangkok, one higher league player has just been challenged to a game of hide and seek. The board is all of Thailand – and the seeker will use any means possible to hunt down his quarry – be it police, government, strangers or even spies . . .

The Master

The Gamehouse is an unusual institution.

Many know it as the place where fortunes can be made and lost though games of Chess, Backgammon – every game under the sun.

But a select few, who are picked to compete in the higher league, know that some games are played for higher stakes – those of politics and empires, of economics and kings . . .

And now, the ultimate player is about to step forward.

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